Remember when I talked about feeling so underequipped in my modeling classes? This class made me feel like I got a little better. Project and Portfolio III gives us the freedom we wanted by means of asking us to create a project solely by the knowledge we had learned prior to this class. That also means that we are on our own for the most part.
Having been on Cuphead all week long after waiting three years for it, I’m glad it came out as great as it is. Cuphead looks all fine and dandy, but it is a hell of a fun challenge. Emphasis on challenge. Expect to be stuck at a stage or boss learning its quirks before you can move on. Make sure you’re equipped with appropriate equipment before running into a stage and be open to retries.
Pro Tip: Make sure you buy one shot and one charm from Porkrind in the beginning. You will be stuck with those two choices for a little bit due to lack of gold coins in the beginning, so pick wisely! I ended up choosing the Spread Shot and the Smoke Bomb Charm. These two helped me big time for the Slime boss, specifically.
Sorry for the lame headliner, but that’s kinda what we do. We’re corny, fun and a little eccentric. Plus, we like sharing our stories! So, stick around!
Now, I opened up like that because Monster Hunter Stories presents just as quirky. Behind the serious calamity looming over and bonds built and broken all over, it is a fun and funny game that does not hesitate to pull the puns out all over the place. But that’s not all it is. Just like The Witcher 3 can be the new golden standard of open world fantasy RPGs, Monster Hunter Stories should be the golden standard for JPRG spin-offs.
A bit of awesome news came by yesterday and finally, it is about Monster Hunter World’s release date. Check out the trailer I’ve attached below from TGS 2017.
We are finally getting a larger emphasis on story in this entry. That’s a good thing. Maybe they learned a thing or two from Destiny 2, which has a good amount of content without having each of them be mandatory of each other.
–Or get it now on console!! PC won’t get it until 10/24/2017… T. T
If I were to give you one word to describe my experience with Destiny 2, it would be “fulfilling“.
<vlog coming soon!>
It took me a little under a week to complete the campaign and master all Hunter subclasses, even if I restarted a character part-way. Oddly enough, the character I brought back from Destiny 1 made me feel like the intro to the game didn’t fit the Exo race due to the whole intro, but after some thought I decided to kick it with my Exo Hunter like the good ol’ days anyway. 😀
Words of wisdom to those who’ve yet to pick up for PC (or console):
**Pre-order the game for cool freebies! The game is worth it anyway!
ALL DLC, except the Emotes and Emblems, will be unlocked AT THE END of the campaign, even pre-order Coldheart and Kill-Tracker Ghost shell. (All emotes and emblems are in your hub vault ASAP). They are also obtainable in-game at one point.
If you have moneyto get the Expansions out of the way, BUY the DIGITAL DELUXE. (Note that Digital Deluxe is the $100 pack, the $90 pack is Expansion Pass only). DO NOT base it off the emote, emblem and sword, it wasn’t worth it. (You get them all in-game and the sword was post-campaign along with a cooler sword).
If you are looking to save money or can wait to buy the Expansion Pass, DO NOT BUY the fancy editions and just stick to the Standard edition of the game.
You have been warned. I would have rather spent the extra $40 on silver for bright engrams when I hit Level 20. I would’ve gotten cooler stuff.
This time we’re going back to Maya and 3D scenes. Instead of animating or making models, we will be manipulating lights and settings to make an interesting scene with convincing materials and textures.
I hated matching every single detail at first… Each of our scenes had to look EXACTLY as the reference image provided. As if we needed to get the exact value for each setting. I say this because this is, by far, the most strictly graded class in my 2 years at FSU at least if you get Professor Sakson.
I learned much about lighting, hypershading, materials and texturing in this class, but the class was poorly set up with the online lectures being inconsistent live classroom recordings and demos and the other instructor had 2-hour sessions of pooely planned content. More on these later.
Despite the interesting and essential knowledge provided in this class, Lighting and Shading with Tony Sakson and Tony Bagsby is totally one of my most disliked class right beside 3DF…
Hey guys! It’s been a while since I reported back about my Full Sail educations. That’s because the last couple classes were very related to each other. They were the fundamentals of animation in 2D and 3D. So, I thought, same concepts, same teacher, why not same report? To top it off, we closed off basic animation with the checkpoint class: Project and Portfolio II, where we apply the culmination of all the new skills we learned from the last 2 classes in animation.
Let’s get to it. Animation is fun. Hands down. There are still ton’s of intricacies and technicalities specially in 3D animation, but either way it is fun. So far, I think of all the things I’ve done in the last (almost) two years, animation is the most enjoyable topic I’ve tackled to date.
Nintendo Starts their E3 Direct Episode today with strong announcements much needed for the Nintendo Switch. We now know that Kirby, Yoshi and Samus are making their way to the Switch, and that Pokemon on the Switch is coming (but still far away). We are also treated to some Zelda goodness and some release dates.