Monster Hunter World Release Date

A bit of awesome news came by yesterday and finally, it is about Monster Hunter World’s release date. Check out the trailer I’ve attached below from TGS 2017.

We are finally getting a larger emphasis on story in this entry. That’s a good thing. Maybe they learned a thing or two from Destiny 2, which has a good amount of content without having each of them be mandatory of each other.

What do we think?

Continue reading Monster Hunter World Release Date

Destiny 2 Is Worth the Wait on PC!

–Or get it now on console!! PC won’t get it until 10/24/2017… T. T

If I were to give you one word to describe my experience with Destiny 2, it would be “fulfilling“.

<vlog coming soon!>

It took me a little under a week to complete the campaign and master all Hunter subclasses, even if I restarted a character part-way. Oddly enough, the character I brought back from Destiny 1 made me feel like the intro to the game didn’t fit the Exo race due to the whole intro, but after some thought I decided to kick it with my Exo Hunter like the good ol’ days anyway. 😀

Words of wisdom to those who’ve yet to pick up for PC (or console):

**Pre-order the game for cool freebies! The game is worth it anyway!

  1. ALL DLC, except the Emotes and Emblems, will be unlocked AT THE END of the campaign, even pre-order Coldheart and Kill-Tracker Ghost shell. (All emotes and emblems are in your hub vault ASAP). They are also obtainable in-game at one point.
  2. If you have money to get the Expansions out of the way, BUY the DIGITAL DELUXE. (Note that Digital Deluxe is the $100 pack, the $90 pack is Expansion Pass only). DO NOT base it off the emote, emblem and sword, it wasn’t worth it. (You get them all in-game and the sword was post-campaign along with a cooler sword).
  3. If you are looking to save money or can wait to buy the Expansion Pass, DO NOT BUY the fancy editions and just stick to the Standard edition of the game.

You have been warned. I would have rather spent the extra $40 on silver for bright engrams when I hit Level 20. I would’ve gotten cooler stuff.

Continue reading Destiny 2 Is Worth the Wait on PC!

FSU Year 02: Lighting and Shading

FSU LogoThis time we’re going back to Maya and 3D scenes. Instead of animating or making models, we will be manipulating lights and settings to make an interesting scene with convincing materials and textures.

I hated matching every single detail at first… Each of our scenes had to look EXACTLY as the reference image provided. As if we needed to get the exact value for each setting. I say this because this is, by far, the most strictly graded class in my 2 years at FSU at least if you get Professor Sakson.

I learned much about lighting, hypershading, materials and texturing in this class, but the class was poorly set up with the online lectures being inconsistent live classroom recordings and demos and the other instructor had 2-hour sessions of pooely planned content. More on these later.

Despite the interesting and essential knowledge provided in this class, Lighting and Shading with Tony Sakson and Tony Bagsby is totally one of my most disliked class right beside 3DF…

Continue reading FSU Year 02: Lighting and Shading

FSU Year 02: 2D and 3D Animation, with the Checkpoint Class: Project and Portfolio II

FSU LogoHey guys! It’s been a while since I reported back about my Full Sail educations. That’s because the last couple classes were very related to each other. They were the fundamentals of animation in 2D and 3D. So, I thought, same concepts, same teacher, why not same report? To top it off, we closed off basic animation with the checkpoint class: Project and Portfolio II, where we apply the culmination of all the new skills we learned from the last 2 classes in animation.

Let’s get to it. Animation is fun. Hands down. There are still ton’s of intricacies and technicalities specially in 3D animation, but either way it is fun. So far, I think of all the things I’ve done in the last (almost) two years, animation is the most enjoyable topic I’ve tackled to date.

Continue reading FSU Year 02: 2D and 3D Animation, with the Checkpoint Class: Project and Portfolio II

Nintendo Ends E3’s Conferences with a Lineup of Promising Switch Titles

Nintendo Starts their E3 Direct Episode today with strong announcements much needed for the Nintendo Switch. We now know that Kirby, Yoshi and Samus are making their way to the Switch, and that Pokemon on the Switch is coming (but still far away). We are also treated to some Zelda goodness and some release dates.

2017 E3 Continue reading Nintendo Ends E3’s Conferences with a Lineup of Promising Switch Titles

Bethesda Softworks’ E3 Press Conference for Dinner!

Bethesda has always done well with their E3 conferences since 2015. This year’s is no different. Let’s delve into the new things they announced in Bethesdaland and dissect what we thought was coolest!

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Continue reading Bethesda Softworks’ E3 Press Conference for Dinner!

Lefties Beware of the PSVR Aim!

Amazon just dropped off the Farpoint and PSVR Aim Controller Bundle at my doorstep today and I am excited to pop this thing on for a test drive later tonight after work.

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Face value impressions right here. Continue reading Lefties Beware of the PSVR Aim!

Mass Effect Andromeda has a few anomalies

After biting the bullet to play on the PS4 Pro instead, my sour feelings for the performance issues on vanilla Xbox One has passed. The upscaling and more stable fps helps a lot with this game. Here’s hoping the Scorpio will make up for my digital copy soon. So, make sure to utilize your strongest machine whether a PC or a PS4 Pro. It will help make this a better experience.

Mass Effect Andromeda starts off on the wrong foot when the plot and the game’s performance are placed into cryostasis for 600 years. Initially beginning right before the events of Mass Effect 3, four Arks with 20,000 people from four distinct and classic species we know from the Milky Way galaxy are sent to a 600 year trip to scout for a new galaxy to inhabit.

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Sadly, the game in general feels just as dated as ME3. Graphically and perfomance-wise, but combat and a new perspective makes up for this rocky new beginning of a beloved franchise. So give it some time to warm up and it will get better. Continue reading Mass Effect Andromeda has a few anomalies

Breath of (the Wild) Fresh Air

Two weeks bouncing between Horizon Zero Dawn and Zelda Breath of the Wild reminded me why video games are so great. The recent decline in exhiliarating games is saddening, but I’m glad there are still some great ones coming around. –OR I’m just getting old and a lot of genres are getting boring to my aged mind…

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The Legend of Zelda: Breath of the Wild gives me a great sense of discovery and wonder. Let me tell you why, but stay tuned for a more in depth analysis from Baron Shiro. Continue reading Breath of (the Wild) Fresh Air

This weekend SWITCHED things around (UPDATED)

After all the delays and the paranoia that our orders would get cancelled last minute (and endless hunting for accessories for the system), we finally have a few words to share about our Nintendo Switch Weekend! Mostly about the accessories we attempted to use.. XD

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I got the gray one. 🙂 Which one did you guys want or get?

Baron Shiro will come back around to give a more in depth account of his experience, but I will do the pleasure of opening up with some thoughts.

Continue reading This weekend SWITCHED things around (UPDATED)