FSU Year 02: Lighting and Shading

FSU LogoThis time we’re going back to Maya and 3D scenes. Instead of animating or making models, we will be manipulating lights and settings to make an interesting scene with convincing materials and textures.

I hated matching every single detail at first… Each of our scenes had to look EXACTLY as the reference image provided. As if we needed to get the exact value for each setting. I say this because this is, by far, the most strictly graded class in my 2 years at FSU at least if you get Professor Sakson.

I learned much about lighting, hypershading, materials and texturing in this class, but the class was poorly set up with the online lectures being inconsistent live classroom recordings and demos and the other instructor had 2-hour sessions of pooely planned content. More on these later.

Despite the interesting and essential knowledge provided in this class, Lighting and Shading with Tony Sakson and Tony Bagsby is totally one of my most disliked class right beside 3DF…

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tnhUnity’s First Birthday and a Soft Reboot in Content Delivery

For our first year anniversary, we want to share new ways to enjoy our content without dredging through miles of text and with new and improved features

So, I wanted to make a quick snippet for you all about what our V-logs are all about.

Listen and read on!

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FSU Year 02: 2D and 3D Animation, with the Checkpoint Class: Project and Portfolio II

FSU LogoHey guys! It’s been a while since I reported back about my Full Sail educations. That’s because the last couple classes were very related to each other. They were the fundamentals of animation in 2D and 3D. So, I thought, same concepts, same teacher, why not same report? To top it off, we closed off basic animation with the checkpoint class: Project and Portfolio II, where we apply the culmination of all the new skills we learned from the last 2 classes in animation.

Let’s get to it. Animation is fun. Hands down. There are still ton’s of intricacies and technicalities specially in 3D animation, but either way it is fun. So far, I think of all the things I’ve done in the last (almost) two years, animation is the most enjoyable topic I’ve tackled to date.

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FSU Year 2.1: Art Fundamentals II (2/2017)

A new year at Full Sail University’s BS in Game Art starts off strong with a Fundamentals class in character design. Here are my thoughts on what is my favorite class in FSU yet!

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FSU08 – The Year Closes with “Project and Portfolio I”

Hey aspiring game devs! Sorry I’ve been gone again. Went out of the country for vacation in December, so I’ve been MIA from classes, as well. But as the year starts, the school year at my FSU experience comes to a halt. This time with a course that culminates everything we learned in the 7 months of model making. It was a great closing experience for the school year and I am totally excited to share this month with you all.

*FYI, FSU07 isn’t missing it was just a very short course with videos and short quizzes that went the same time as this class.*

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FSU06 – Model Creation Course Re_View

It’s been 2 months now and I apologize for the lack of Full Sail University updates. I had some rough weeks last month and I was excused from this course the first time.

Now that I’m finally done with my Model Creation course, I can share with you all what we’ve been up to, and 2 months feels right with the amount of work we’ve accomplished in this class.

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FSU05 – Fundamentals of Art I

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This class was a handful due in part to it being traditional art. Setup, cleanup and process are all usually more time consuming than digital courses. These last two weeks are focused on value, light and perspectives.

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FSU04 – Fundamentals of Art I, week 1

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This time, we are tackling the Fundamentals of Art I. This involves the art language, elements and principles, as well as all their application. This week was a great change of pace from my Maya class last month, since the lectures and instructions for this class is crystal clear.

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Re_View: Full Sail University Game Art Course 03, 3D Fundamentals

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FSU’s first class in the real meat of the game art degree comes to a close and here are my thoughts on how this class went for me and I have to say… This class is hard. Not because of the learning curve or the new interface, but because of the inconsistencies of the instructions and lack of tool application techniques.

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