July marked a new course for my FSU education and this time, we take a relaxing route by means of Art History. Overall, it was a nice and smooth-going class. Professor Fugate was great to communicate with and she really puts time into talking with her students.
This recap will be quick since it was a rather straightforward class in general. Continue reading FSU Year 02: Art History
For our first year anniversary, we want to share new ways to enjoy our content without dredging through miles of text and with new and improved features
So, I wanted to make a quick snippet for you all about what our V-logs are all about.
Listen and read on!
Continue reading tnhUnity’s First Birthday and a Soft Reboot in Content Delivery
Hey guys! It’s been a while since I reported back about my Full Sail educations. That’s because the last couple classes were very related to each other. They were the fundamentals of animation in 2D and 3D. So, I thought, same concepts, same teacher, why not same report? To top it off, we closed off basic animation with the checkpoint class: Project and Portfolio II, where we apply the culmination of all the new skills we learned from the last 2 classes in animation.
Let’s get to it. Animation is fun. Hands down. There are still ton’s of intricacies and technicalities specially in 3D animation, but either way it is fun. So far, I think of all the things I’ve done in the last (almost) two years, animation is the most enjoyable topic I’ve tackled to date.
Continue reading FSU Year 02: 2D and 3D Animation, with the Checkpoint Class: Project and Portfolio II
A new year at Full Sail University’s BS in Game Art starts off strong with a Fundamentals class in character design. Here are my thoughts on what is my favorite class in FSU yet!
Continue reading FSU Year 2.1: Art Fundamentals II (2/2017)
Hey aspiring game devs! Sorry I’ve been gone again. Went out of the country for vacation in December, so I’ve been MIA from classes, as well. But as the year starts, the school year at my FSU experience comes to a halt. This time with a course that culminates everything we learned in the 7 months of model making. It was a great closing experience for the school year and I am totally excited to share this month with you all.
*FYI, FSU07 isn’t missing it was just a very short course with videos and short quizzes that went the same time as this class.*
Continue reading FSU08 – The Year Closes with “Project and Portfolio I”
It’s been 2 months now and I apologize for the lack of Full Sail University updates. I had some rough weeks last month and I was excused from this course the first time.
Now that I’m finally done with my Model Creation course, I can share with you all what we’ve been up to, and 2 months feels right with the amount of work we’ve accomplished in this class.
Continue reading FSU06 – Model Creation Course Re_View
This class was a handful due in part to it being traditional art. Setup, cleanup and process are all usually more time consuming than digital courses. These last two weeks are focused on value, light and perspectives.
Continue reading FSU05 – Fundamentals of Art I
This past week was all about space through line and shape. It was a little less hectic than my labor day weekend, so let me share what’s going on.
Continue reading FSU04 Fundamentals of Art 1, week 2
This time, we are tackling the Fundamentals of Art I. This involves the art language, elements and principles, as well as all their application. This week was a great change of pace from my Maya class last month, since the lectures and instructions for this class is crystal clear.
Continue reading FSU04 – Fundamentals of Art I, week 1
FSU’s first class in the real meat of the game art degree comes to a close and here are my thoughts on how this class went for me and I have to say… This class is hard. Not because of the learning curve or the new interface, but because of the inconsistencies of the instructions and lack of tool application techniques.
Continue reading Re_View: Full Sail University Game Art Course 03, 3D Fundamentals