FSU Year 03: Art Creation for Games (ACG) (and Physical Science)

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This month kicks off my third academic year at Full Sail University and it also marks the beginning of my core classes that revolve around game models, textures, pipelines and techniques.

Many fundamentals we learned in years one and two are now exactly that, fundamentals. The new things we will be learning from now on are packed above the basics or different altogether. I’ll get into more depth on this today.

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